

For example, if you hold the Kingdoms of England (primary) and France and have two sons, normally the firstborn would get England and the second France. The last straw was that the AI exploits a bug where if multiple titles are held, each with their own custom inheritance law, it bypasses Partition for that title, and that way realms are artificially kept together on succession. I'm out again after a short-ish India game.
#Crusader kings iii forum mod
Second best mod behind coloured education icons. And I have a hook on a Seljuk Emir on my border. I'm in a plot now to murder the Fatmid Sultan because his heir is much more favorably disposed to us.

You spend a lot of time on pause keeping up with everything. It is much easier when you have money, armies, and well established dynasty. And being a Paradox title the game we are playing now will be much more refined a year from now.įor my second game I decided to go big: the Byzantine Empire. I will say compared to Imperator Rome, CK3 is MUCH better out of the gate. Definitely something that needed to be patched. That would be immersion breaking in the extreme. I didn't experience any strange religion changes like you mentioned. Naval movement and just army logistics overall are flawed. In reality moving a medieval army by sea would be a huge and expensive undertaking.
#Crusader kings iii forum free
The problem is navel transport in this game is free and easy. Nor would it be prudent to throw his soldiers and levies into a foreign war outside a papal crusade. There is no way such a campaign would be within the means of a Welsh king. A game like this cannot be historically accurate but should at least be historically authentic. When the war with the Islamic states started I called all the allies and shortly after 200 some odd Welsh troops showed up. I was also allied with the other Catholic Houses in Spain. In my Alto Aragon game I ended up with a marriage alliance to a Welsh petty king. Cue the next crusade targeting them in a vicious agree it's done some things that defy history and logic. Within a year the newly-formed Crusader Kingdom will have flipped back to the old religion because the bloody peasants somehow convince the Queen (and it's always a Queen) that spontaneously converting to Islam is a good idea. Crusades? Forget any long term impact, they're there for you to get a share of the loot (~1000g on average is no joke) and game the Crusader trait. War simply consists of the AI bum-rushing your capital, even from the other side of the world, and they spam boats to run rings around you because they'll happily do so and pay for it despite being hundreds in debt, all the while your allies twiddle their thumbs. The 867 start date is a complete write-off (to the extent it's hard to believe it was tested at all), and 1066 is merely tolerable with cracks widening into chasms as each game progresses. War and Religion are obviously the two biggest themes of the game, but sadly they're also the most broken currently. However, the more I play, the more the problems are evident and I just can't ignore them for much longer. The good thing is that I don't think it's any specific new mechanic that's fundamentally broken, it's just that the numbers (such as fervour loss/gain, religious/heresy conversion rates) seem way off in terms of balancing, to the extent it feels like they launched it with the same numbers they put in on the first pass and never bothered iterating on them for balance. The fundamentals of the game are good, and it's easily one of the more mature Paradox games in terms of its release state - not that that's saying much.
#Crusader kings iii forum Patch
I've probably put in a similar amount of time, but I think I'm either about to put it down until a major balance patch comes along, or get deep into the modding scene (difficult but not impossible with the MS Game Pass version). The Islamic counties are all stronger than you and will go to war with you really quickly. You only weaker neighbor is an ally AND your cousin. When they screw up it hurts.Īlso I don't know what the hardest start is but Alto Aragorn in in the running. Pay attention you who your counselors are. They make the difference between battles won and lost. Conquering and the 4X's are a means to an end rather than the end itself. The objective is the survival of your House first. That might not sound like a distinction but you will find it is. Remember above all else you are playing a King/Queen, NOT a Kingdom. So here is my tips based on what I've seen: The tutorial does a good job of teaching the basics. But if you are not familiar with Paradox games like EU, Stellaris, and CK2 there is a TON of details and a steep learning curve to climb. I spent 60-70 hours in Imperator Rome so I was able to slip right into this pretty easy. I've lost my first game and I'm into my second now.
